cross-posted from: https://lemmy.ml/post/47670083
I want to create a choice driven game where you will mostly just be picking dialogue options, and I want it to be able to export to Web, Android and PC. There should also be a lot of freedom in the visual design.
What tool/engine do you recommend? I don’t care about the languages, I’m open to learning anything.
I’d personally lean towards Godot because I wanted to try it out regardless of this project.

Twine is a tool for writing nonlinear, choose-your-own-adventure type stories. Outputs to html, so it super-portable. It might fit your needs, depending upon what you had in mind for game play outside the dialog. Still might be useful for story-boarding, and mapping out the narrative.